The layout editor is where you draw your room: where each table sits, what shape it is, and where the bar, dance floor and other fixtures are. It's a setup task — done once when you adopt the map, then adjusted whenever you move furniture.
Owners and Managers only. Other roles see the finished map but can't change it.
You'll only see that chip if the floor map is switched on for your venue.
The editor draws your room flat, from above — not at the map's 3D angle. That's deliberate: it's far easier to line tables up against each other when you're looking straight down.
You lay out one section at a time, matching the sections you already use on the Tables tab.
Selecting a table lets you choose how it's drawn:
How an item rotates depends on what it is. Most tables turn freely or in steps; a corner couch doesn't rotate at all — you pick which corner it wraps instead, which is the same thing expressed in a way that can't produce an impossible shape.
Scenery is everything that isn't a table: bar, DJ booth, dance floor, stairs, entrance, restroom, coat check and walls. Add these from the scenery tray. They're drawn in neutral grey on the map so they act as landmarks without competing with your tables for attention.
Scenery is decoration for orientation only — nothing can be seated or ordered against it.
A few things that make a map genuinely useful during service:
There's no Edit Layout chip. Either the floor map isn't switched on for your venue, or your role isn't Owner or Manager.
A table isn't on the map. New tables aren't placed automatically — open the editor and position it.
The editor looks different to the map. Expected: the editor is flat top-down, the map is angled. The positions and shapes are the same in both.